![]() ![]() ![]() Using the advanced commands to place melee units just outside the wall but still within range of the Skeletons will provide an extra buffer to prevent tankier foes from breaching the wall before they die. Additionally, Skeletons can shoot over walls, so multiple layers of walls protecting arrow towers and Skeleton Squads can be a very effective defensive strategy. ![]() Players who survive Wave 5 are past one of the mode's nastier surprises.Īfter Clearing Wave 5, players will gain access to Skeletons, which are fantastically effective ranged units that can pick off troublesome foes, like the aforementioned Seekers, very easily. Players should send their army to intercept and eliminate as many Seekers as possible, ideally with ranged attacks, and trust those walls to soak up any that make it through. These explosive Piglin bombers will charge directly for the fountain, detonating as soon as they reach a structure. This is to prevent an instant loss when wave 5 throws a nasty surprise at players in the form of a swarm of Piglin Seekers. They don't need to be complete, but they need to be directly between the fountain and the Portal. ![]() Most importantly, players should put up a decent wall or two between each Portal and the fountain. This changes pretty quickly, so using these early waves to get walls, towers, Carpenter Huts, and even a Masonry or two built will be crucial to success. The enemy mostly consists of basic Piglins at this stage, So players shouldn't have too much difficulty fending them off. During these first few Portal Pile waves, players will want to fortify the area immediately around the fountain and spawn some golems to serve as a mobile defense force. ![]()
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